glSokoban |
I decided to poke around abit with OpenGL. A nice little project for that would be a Sokoban game, implemented using OpenGL I figured.
The result is what you see below, fully playable, not "finished" as I still use it as a little learning ground for OpenGL
The source requires SDL and SDL_image. It should be buildable on most *BSDs(perhaps some Makefile tweaks required), Linux and Windows(Using Dev-Cpp).
Latest sources can be checked out from my Subversion repository.
use svn co http://asgaard.homelinux.org/svn/glsokoban glsokoban
Nothing says more than a screenshots.
Initial version(0.0.1 - 2005/02/14).
| Source package |
glsokoban-0.0.1.tar.gz |
| Windows Executable(updated to include SDL_image.dll - 11/05-05) |
glsokoban-0.0.1.1.zip |
Nils O. Selåsdal [NOS at Utel.no] is the author of glsokoban.
The software is released to the Public Domain
glSokoban |