glSokoban

About

I decided to poke around abit with OpenGL. A nice little project for that would be a Sokoban game, implemented using OpenGL I figured.

The result is what you see below, fully playable, not "finished" as I still use it as a little learning ground for OpenGL

The source requires SDL and SDL_image. It should be buildable on most *BSDs(perhaps some Makefile tweaks required), Linux and Windows(Using Dev-Cpp).

Latest sources can be checked out from my Subversion repository.
use svn co http://asgaard.homelinux.org/svn/glsokoban glsokoban


Screenshot

Nothing says more than a screenshots.


glSokoban screenshot

Download

Initial version(0.0.1 - 2005/02/14).

Source package
glsokoban-0.0.1.tar.gz
Windows Executable(updated to include SDL_image.dll - 11/05-05)
glsokoban-0.0.1.1.zip



Blurb

Nils O. Selåsdal [NOS at Utel.no] is the author of glsokoban. The software is released to the Public Domain

glSokoban